Turtle graphics is a popular way for introducing programming to kids. It was part of the original Logo programming language developed by Wally Feurzig and Seymour Papert in 1966.
Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it the command turtle.forward(15), and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command turtle.left(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and pictures can easily be drawn.
The turtle module is an extended reimplementation of the same-named module from the Python standard distribution up to version Python 2.5.
It tries to keep the merits of the old turtle module and to be (nearly) 100% compatible with it. This means in the first place to enable the learning programmer to use all the commands, classes and methods interactively when using the module from within IDLE run with the -n switch.
The turtle module provides turtle graphics primitives, in both object-oriented and procedure-oriented ways. Because it uses Tkinter for the underlying graphics, it needs a version of python installed with Tk support.
The object-oriented interface uses essentially two+two classes:
The TurtleScreen class defines graphics windows as a playground for the drawing turtles. Its constructor needs a Tkinter.Canvas or a ScrolledCanvas as argument. It should be used when turtle is used as part of some application.
The function Screen() returns a singleton object of a TurtleScreen subclass. This function should be used when turtle is used as a standalone tool for doing graphics. As a singleton object, inheriting from its class is not possible.
All methods of TurtleScreen/Screen also exist as functions, i.e. as part of the procedure-oriented interface.
RawTurtle (alias: RawPen) defines Turtle objects which draw on a TurtleScreen. Its constructor needs a Canvas, ScrolledCanvas or TurtleScreen as argument, so the RawTurtle objects know where to draw.
Derived from RawTurtle is the subclass Turtle (alias: Pen), which draws on “the” Screen - instance which is automatically created, if not already present.
All methods of RawTurtle/Turtle also exist as functions, i.e. part of the procedure-oriented interface.
The procedural interface provides functions which are derived from the methods of the classes Screen and Turtle. They have the same names as the corresponding methods. A screen object is automativally created whenever a function derived from a Screen method is called. An (unnamed) turtle object is automatically created whenever any of the functions derived from a Turtle method is called.
To use multiple turtles an a screen one has to use the object-oriented interface.
Note
In the following documentation the argument list for functions is given. Methods, of course, have the additional first argument self which is omitted here.
Most of the examples in this section refer to a Turtle instance called turtle.
Parameters: |
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Move the turtle forward by the specified distance, in the direction the turtle is headed.
>>> turtle.position()
(0.00, 0.00)
>>> turtle.forward(25)
>>> turtle.position()
(25.00,0.00)
>>> turtle.forward(-75)
>>> turtle.position()
(-50.00,0.00)
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Move the turtle backward by distance, opposite to the direction the turtle is headed. Do not change the turtle’s heading.
>>> turtle.position()
(0.00, 0.00)
>>> turtle.backward(30)
>>> turtle.position()
(-30.00, 0.00)
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Turn turtle right by angle units. (Units are by default degrees, but can be set via the degrees() and radians() functions.) Angle orientation depends on the turtle mode, see mode().
>>> turtle.heading()
22.0
>>> turtle.right(45)
>>> turtle.heading()
337.0
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Turn turtle left by angle units. (Units are by default degrees, but can be set via the degrees() and radians() functions.) Angle orientation depends on the turtle mode, see mode().
>>> turtle.heading()
22.0
>>> turtle.left(45)
>>> turtle.heading()
67.0
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If y is None, x must be a pair of coordinates or a Vec2D (e.g. as returned by pos()).
Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtle’s orientation.
>>> tp = turtle.pos()
>>> tp
(0.00, 0.00)
>>> turtle.setpos(60,30)
>>> turtle.pos()
(60.00,30.00)
>>> turtle.setpos((20,80))
>>> turtle.pos()
(20.00,80.00)
>>> turtle.setpos(tp)
>>> turtle.pos()
(0.00,0.00)
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Set the turtle’s first coordinate to x, leave second coordinate unchanged.
>>> turtle.position()
(0.00, 240.00)
>>> turtle.setx(10)
>>> turtle.position()
(10.00, 240.00)
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Set the turtle’s first coordinate to y, leave second coordinate unchanged.
>>> turtle.position()
(0.00, 40.00)
>>> turtle.sety(-10)
>>> turtle.position()
(0.00, -10.00)
Parameters: |
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Set the orientation of the turtle to to_angle. Here are some common directions in degrees:
standard mode | logo mode |
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0 - east | 0 - north |
90 - north | 90 - east |
180 - west | 180 - south |
270 - south | 270 - west |
>>> turtle.setheading(90)
>>> turtle.heading()
90
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Draw a circle with given radius. The center is radius units left of the turtle; extent – an angle – determines which part of the circle is drawn. If extent is not given, draw the entire circle. If extent is not a full circle, one endpoint of the arc is the current pen position. Draw the arc in counterclockwise direction if radius is positive, otherwise in clockwise direction. Finally the direction of the turtle is changed by the amount of extent.
As the circle is approximated by an inscribed regular polygon, steps determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons.
>>> turtle.circle(50)
>>> turtle.circle(120, 180) # draw a semicircle
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Draw a circular dot with diameter size, using color. If size is not given, the maximum of pensize+4 and 2*pensize is used.
>>> turtle.dot()
>>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
Stamp a copy of the turtle shape onto the canvas at the current turtle position. Return a stamp_id for that stamp, which can be used to delete it by calling clearstamp(stamp_id).
>>> turtle.color("blue")
>>> turtle.stamp()
13
>>> turtle.fd(50)
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Delete stamp with given stampid.
>>> turtle.color("blue")
>>> astamp = turtle.stamp()
>>> turtle.fd(50)
>>> turtle.clearstamp(astamp)
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Delete all or first/last n of turtle’s stamps. If n is None, delete all stamps, if n > 0 delete first n stamps, else if n < 0 delete last n stamps.
>>> for i in range(8):
... turtle.stamp(); turtle.fd(30)
>>> turtle.clearstamps(2)
>>> turtle.clearstamps(-2)
>>> turtle.clearstamps()
Undo (repeatedly) the last turtle action(s). Number of available undo actions is determined by the size of the undobuffer.
>>> for i in range(4):
... turtle.fd(50); turtle.lt(80)
...
>>> for i in range(8):
... turtle.undo()
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Set the turtle’s speed to an integer value in the range 0..10. If no argument is given, return current speed.
If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows:
Speeds from 1 to 10 enforce increasingly faster animation of line drawing and turtle turning.
Attention: speed = 0 means that no animation takes place. forward/back makes turtle jump and likewise left/right make the turtle turn instantly.
>>> turtle.speed(3)
Return the turtle’s current location (x,y) (as a Vec2D vector).
>>> turtle.pos()
(0.00, 240.00)
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Return the angle between the line from turtle position to position specified by (x,y), the vector or the other turtle. This depends on the turtle’s start orientation which depends on the mode - “standard”/”world” or “logo”).
>>> turtle.pos()
(10.00, 10.00)
>>> turtle.towards(0,0)
225.0
Return the turtle’s x coordinate.
>>> reset()
>>> turtle.left(60)
>>> turtle.forward(100)
>>> print turtle.xcor()
50.0
Return the turtle’s y coordinate.
>>> reset()
>>> turtle.left(60)
>>> turtle.forward(100)
>>> print turtle.ycor()
86.6025403784
Return the turtle’s current heading (value depends on the turtle mode, see mode()).
>>> turtle.left(67)
>>> turtle.heading()
67.0
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Return the distance from the turtle to (x,y), the given vector, or the given other turtle, in turtle step units.
>>> turtle.pos()
(0.00, 0.00)
>>> turtle.distance(30,40)
50.0
>>> joe = Turtle()
>>> joe.forward(77)
>>> turtle.distance(joe)
77.0
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Set angle measurement units, i.e. set number of “degrees” for a full circle. Default value is 360 degrees.
>>> turtle.left(90)
>>> turtle.heading()
90
>>> turtle.degrees(400.0) # angle measurement in gon
>>> turtle.heading()
100
Set the angle measurement units to radians. Equivalent to degrees(2*math.pi).
>>> turtle.heading()
90
>>> turtle.radians()
>>> turtle.heading()
1.5707963267948966
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Set the line thickness to width or return it. If resizemode is set to “auto” and turtleshape is a polygon, that polygon is drawn with the same line thickness. If no argument is given, the current pensize is returned.
>>> turtle.pensize()
1
>>> turtle.pensize(10) # from here on lines of width 10 are drawn
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Return or set the pen’s attributes in a “pen-dictionary” with the following key/value pairs:
This dicionary can be used as argument for a subsequent call to pen() to restore the former pen-state. Moreover one or more of these attributes can be provided as keyword-arguments. This can be used to set several pen attributes in one statement.
>>> turtle.pen(fillcolor="black", pencolor="red", pensize=10)
>>> turtle.pen()
{'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
'pencolor': 'red', 'pendown': True, 'fillcolor': 'black',
'stretchfactor': (1,1), 'speed': 3}
>>> penstate=turtle.pen()
>>> turtle.color("yellow","")
>>> turtle.penup()
>>> turtle.pen()
{'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
'pencolor': 'yellow', 'pendown': False, 'fillcolor': '',
'stretchfactor': (1,1), 'speed': 3}
>>> p.pen(penstate, fillcolor="green")
>>> p.pen()
{'pensize': 10, 'shown': True, 'resizemode': 'auto', 'outline': 1,
'pencolor': 'red', 'pendown': True, 'fillcolor': 'green',
'stretchfactor': (1,1), 'speed': 3}
Return True if pen is down, False if it’s up.
>>> turtle.penup()
>>> turtle.isdown()
False
>>> turtle.pendown()
>>> turtle.isdown()
True
Return or set the pencolor.
Four input formats are allowed:
Set pencolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode.
If turtleshape is a polygon, the outline of that polygon is drawn with the newly set pencolor.
>>> turtle.pencolor("brown")
>>> tup = (0.2, 0.8, 0.55)
>>> turtle.pencolor(tup)
>>> turtle.pencolor()
"#33cc8c"
Return or set the fillcolor.
Four input formats are allowed:
Set fillcolor to the RGB color represented by r, g, and b. Each of r, g, and b must be in the range 0..colormode.
If turtleshape is a polygon, the interior of that polygon is drawn with the newly set fillcolor.
>>> turtle.fillcolor("violet")
>>> col = turtle.pencolor()
>>> turtle.fillcolor(col)
>>> turtle.fillcolor(0, .5, 0)
Return or set pencolor and fillcolor.
Several input formats are allowed. They use 0 to 3 arguments as follows:
Equivalent to pencolor(colorstring1) and fillcolor(colorstring2) and analogously if the other input format is used.
If turtleshape is a polygon, outline and interior of that polygon is drawn with the newly set colors.
>>> turtle.color("red", "green")
>>> turtle.color()
("red", "green")
>>> colormode(255)
>>> color((40, 80, 120), (160, 200, 240))
>>> color()
("#285078", "#a0c8f0")
See also: Screen method colormode().
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Call fill(True) before drawing the shape you want to fill, and fill(False) when done. When used without argument: return fillstate (True if filling, False else).
>>> turtle.fill(True)
>>> for _ in range(3):
... turtle.forward(100)
... turtle.left(120)
...
>>> turtle.fill(False)
Call just before drawing a shape to be filled. Equivalent to fill(True).
>>> turtle.color("black", "red")
>>> turtle.begin_fill()
>>> turtle.circle(60)
>>> turtle.end_fill()
Delete the turtle’s drawings from the screen, re-center the turtle and set variables to the default values.
>>> turtle.position()
(0.00,-22.00)
>>> turtle.heading()
100.0
>>> turtle.reset()
>>> turtle.position()
(0.00,0.00)
>>> turtle.heading()
0.0
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Write text - the string representation of arg - at the current turtle position according to align (“left”, “center” or right”) and with the given font. If move is True, the pen is moved to the bottom-right corner of the text. By default, move is False.
>>> turtle.write("Home = ", True, align="center")
>>> turtle.write((0,0), True)
Make the turtle visible.
>>> turtle.hideturtle()
>>> turtle.showturtle()
Make the turtle invisible. It’s a good idea to do this while you’re in the middle of doing some complex drawing, because hiding the turtle speeds up the drawing observably.
>>> turtle.hideturtle()
Return True if the Turtle is shown, False if it’s hidden.
>>> turtle.hideturtle()
>>> print turtle.isvisible():
False
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Set turtle shape to shape with given name or, if name is not given, return name of current shape. Shape with name must exist in the TurtleScreen’s shape dictionary. Initially there are the following polygon shapes: “arrow”, “turtle”, “circle”, “square”, “triangle”, “classic”. To learn about how to deal with shapes see Screen method register_shape().
>>> turtle.shape()
"arrow"
>>> turtle.shape("turtle")
>>> turtle.shape()
"turtle"
Parameters: |
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Set resizemode to one of the values: “auto”, “user”, “noresize”. If rmode is not given, return current resizemode. Different resizemodes have the following effects:
resizemode(“user”) is called by shapesize() when used with arguments.
>>> turtle.resizemode("noresize")
>>> turtle.resizemode()
"noresize"
Parameters: |
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Return or set the pen’s attributes x/y-stretchfactors and/or outline. Set resizemode to “user”. If and only if resizemode is set to “user”, the turtle will be displayed stretched according to its stretchfactors: stretch_wid is stretchfactor perpendicular to its orientation, stretch_len is stretchfactor in direction of its orientation, outline determines the width of the shapes’s outline.
>>> turtle.resizemode("user")
>>> turtle.shapesize(5, 5, 12)
>>> turtle.shapesize(outline=8)
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Rotate the turtleshape by angle from its current tilt-angle, but do not change the turtle’s heading (direction of movement).
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.tilt(30)
>>> turtle.fd(50)
>>> turtle.tilt(30)
>>> turtle.fd(50)
Parameters: |
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Rotate the turtleshape to point in the direction specified by angle, regardless of its current tilt-angle. Do not change the turtle’s heading (direction of movement).
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.settiltangle(45)
>>> stamp()
>>> turtle.fd(50)
>>> turtle.settiltangle(-45)
>>> stamp()
>>> turtle.fd(50)
Return the current tilt-angle, i.e. the angle between the orientation of the turtleshape and the heading of the turtle (its direction of movement).
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.tilt(45)
>>> turtle.tiltangle()
45
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Bind fun to mouse-click events on this turtle. If fun is None, existing bindings are removed. Example for the anonymous turtle, i.e. the procedural way:
>>> def turn(x, y):
... left(180)
...
>>> onclick(turn) # Now clicking into the turtle will turn it.
>>> onclick(None) # event-binding will be removed
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Bind fun to mouse-button-release events on this turtle. If fun is None, existing bindings are removed.
>>> class MyTurtle(Turtle):
... def glow(self,x,y):
... self.fillcolor("red")
... def unglow(self,x,y):
... self.fillcolor("")
...
>>> turtle = MyTurtle()
>>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red,
>>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent.
Parameters: |
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Bind fun to mouse-move events on this turtle. If fun is None, existing bindings are removed.
Remark: Every sequence of mouse-move-events on a turtle is preceded by a mouse-click event on that turtle.
>>> turtle.ondrag(turtle.goto)
# Subsequently, clicking and dragging the Turtle will move it across
# the screen thereby producing handdrawings (if pen is down).
Return the last recorded polygon.
>>> p = turtle.get_poly()
>>> turtle.register_shape("myFavouriteShape", p)
Create and return a clone of the turtle with same position, heading and turtle properties.
>>> mick = Turtle()
>>> joe = mick.clone()
Return the Turtle object itself. Only reasonable use: as a function to return the “anonymous turtle”:
>>> pet = getturtle()
>>> pet.fd(50)
>>> pet
<turtle.Turtle object at 0x01417350>
>>> turtles()
[<turtle.Turtle object at 0x01417350>]
Return the TurtleScreen object the turtle is drawing on. TurtleScreen methods can then be called for that object.
>>> ts = turtle.getscreen()
>>> ts
<turtle.Screen object at 0x01417710>
>>> ts.bgcolor("pink")
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Set or disable undobuffer. If size is an integer an empty undobuffer of given size is installed. size gives the maximum number of turtle actions that can be undone by the undo() method/function. If size is None, the undobuffer is disabled.
>>> turtle.setundobuffer(42)
Return number of entries in the undobuffer.
>>> while undobufferentries():
... undo()
A replica of the corresponding TurtleScreen method.
Deprecated since version 2.6.
To use compound turtle shapes, which consist of several polygons of different color, you must use the helper class Shape explicitly as described below:
Create an empty Shape object of type “compound”.
Add as many components to this object as desired, using the addcomponent() method.
For example:
>>> s = Shape("compound")
>>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
>>> s.addcomponent(poly1, "red", "blue")
>>> poly2 = ((0,0),(10,-5),(-10,-5))
>>> s.addcomponent(poly2, "blue", "red")
Now add the Shape to the Screen’s shapelist and use it:
>>> register_shape("myshape", s)
>>> shape("myshape")
Note
The Shape class is used internally by the register_shape() method in different ways. The application programmer has to deal with the Shape class only when using compound shapes like shown above!
Most of the examples in this section refer to a TurtleScreen instance called screen.
Parameters: |
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Set or return background color of the TurtleScreen.
>>> screen.bgcolor("orange")
>>> screen.bgcolor()
"orange"
>>> screen.bgcolor(0.5,0,0.5)
>>> screen.bgcolor()
"#800080"
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Set background image or return name of current backgroundimage. If picname is a filename, set the corresponding image as background. If picname is "nopic", delete background image, if present. If picname is None, return the filename of the current backgroundimage.
>>> screen.bgpic()
"nopic"
>>> screen.bgpic("landscape.gif")
>>> screen.bgpic()
"landscape.gif"
Delete all drawings and all turtles from the TurtleScreen. Reset the now empty TurtleScreen to its initial state: white background, no background image, no event bindings and tracing on.
Note
This TurtleScreen method is available as a global function only under the name clearscreen. The global function clear is another one derived from the Turtle method clear.
Reset all Turtles on the Screen to their initial state.
Note
This TurtleScreen method is available as a global function only under the name resetscreen. The global function reset is another one derived from the Turtle method reset.
Parameters: |
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If no arguments are given, return current (canvaswidth, canvasheight). Else resize the canvas the turtles are drawing on. Do not alter the drawing window. To observe hidden parts of the canvas, use the scrollbars. With this method, one can make visible those parts of a drawing which were outside the canvas before.
>>> turtle.screensize(2000,1500)
# e.g. to search for an erroneously escaped turtle ;-)
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Set up user-defined coordinate system and switch to mode “world” if necessary. This performs a screen.reset(). If mode “world” is already active, all drawings are redrawn according to the new coordinates.
ATTENTION: in user-defined coordinate systems angles may appear distorted.
>>> screen.reset()
>>> screen.setworldcoordinates(-50,-7.5,50,7.5)
>>> for _ in range(72):
... left(10)
...
>>> for _ in range(8):
... left(45); fd(2) # a regular octagon
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Set or return the drawing delay in milliseconds. (This is approximately the time interval between two consecutive canvas updates.) The longer the drawing delay, the slower the animation.
Optional argument:
>>> screen.delay(15)
>>> screen.delay()
15
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Turn turtle animation on/off and set delay for update drawings. If n is given, only each n-th regular screen update is really performed. (Can be used to accelerate the drawing of complex graphics.) Second argument sets delay value (see delay()).
>>> screen.tracer(8, 25)
>>> dist = 2
>>> for i in range(200):
... fd(dist)
... rt(90)
... dist += 2
See also the RawTurtle/Turtle method speed().
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Bind fun to key-release event of key. If fun is None, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method listen().)
>>> def f():
... fd(50)
... lt(60)
...
>>> screen.onkey(f, "Up")
>>> screen.listen()
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Bind fun to mouse-click events on this screen. If fun is None, existing bindings are removed.
Example for a TurtleScreen instance named screen and a Turtle instance named turtle:
>>> screen.onclick(turtle.goto)
# Subsequently clicking into the TurtleScreen will
# make the turtle move to the clicked point.
>>> screen.onclick(None) # remove event binding again
Note
This TurtleScreen method is available as a global function only under the name onscreenclick. The global function onclick is another one derived from the Turtle method onclick.
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Install a timer that calls fun after t milliseconds.
>>> running = True
>>> def f():
if running:
fd(50)
lt(60)
screen.ontimer(f, 250)
>>> f() ### makes the turtle marching around
>>> running = False
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Set turtle mode (“standard”, “logo” or “world”) and perform reset. If mode is not given, current mode is returned.
Mode “standard” is compatible with old turtle. Mode “logo” is compatible with most Logo turtle graphics. Mode “world” uses user-defined “world coordinates”. Attention: in this mode angles appear distorted if x/y unit-ratio doesn’t equal 1.
Mode | Initial turtle heading | positive angles |
---|---|---|
“standard” | to the right (east) | counterclockwise |
“logo” | upward (north) | clockwise |
>>> mode("logo") # resets turtle heading to north
>>> mode()
"logo"
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Return the colormode or set it to 1.0 or 255. Subsequently r, g, b values of color triples have to be in the range 0..cmode.
>>> screen.colormode()
1.0
>>> screen.colormode(255)
>>> turtle.pencolor(240,160,80)
Return the Canvas of this TurtleScreen. Useful for insiders who know what to do with a Tkinter Canvas.
>>> cv = screen.getcanvas()
>>> cv
<turtle.ScrolledCanvas instance at 0x010742D8>
Return a list of names of all currently available turtle shapes.
>>> screen.getshapes()
["arrow", "blank", "circle", ..., "turtle"]
There are three different ways to call this function:
name is the name of a gif-file and shape is None: Install the corresponding image shape.
Note
Image shapes do not rotate when turning the turtle, so they do not display the heading of the turtle!
name is an arbitrary string and shape is a tuple of pairs of coordinates: Install the corresponding polygon shape.
name is an arbitrary string and shape is a (compound) Shape object: Install the corresponding compound shape.
Add a turtle shape to TurtleScreen’s shapelist. Only thusly registered shapes can be used by issuing the command shape(shapename).
>>> screen.register_shape("turtle.gif")
>>> screen.register_shape("triangle", ((5,-3), (0,5), (-5,-3)))
Return the list of turtles on the screen.
>>> for turtle in screen.turtles()
... turtle.color("red")
Return the height of the turtle window.
>>> screen.window_height()
480
Return the width of the turtle window.
>>> screen.window_width()
640
Bind bye() method to mouse clicks on the Screen.
If the value “using_IDLE” in the configuration dictionary is False (default value), also enter mainloop. Remark: If IDLE with the -n switch (no subprocess) is used, this value should be set to True in turtle.cfg. In this case IDLE’s own mainloop is active also for the client script.
Set the size and position of the main window. Default values of arguments are stored in the configuration dicionary and can be changed via a turtle.cfg file.
Parameters: |
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>>> screen.setup (width=200, height=200, startx=0, starty=0)
# sets window to 200x200 pixels, in upper left of screen
>>> screen.setup(width=.75, height=0.5, startx=None, starty=None)
# sets window to 75% of screen by 50% of screen and centers
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Set title of turtle window to titlestring.
>>> screen.title("Welcome to the turtle zoo!")
Parameters: |
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Parameters: |
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Provides screen oriented methods like setbg() etc. that are described above.
Parameters: |
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Used by class Screen, which thus automatically provides a ScrolledCanvas as playground for the turtles.
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Data structure modeling shapes. The pair (type_, data) must follow this specification:
type_ | data |
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“polygon” | a polygon-tuple, i.e. a tuple of pairs of coordinates |
“image” | an image (in this form only used internally!) |
“compound” | None (a compund shape has to be constructed using the addcomponent() method) |
Parameters: |
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Example:
>>> poly = ((0,0),(10,-5),(0,10),(-10,-5))
>>> s = Shape("compound")
>>> s.addcomponent(poly, "red", "blue")
# .. add more components and then use register_shape()
A two-dimensional vector class, used as a helper class for implementing turtle graphics. May be useful for turtle graphics programs too. Derived from tuple, so a vector is a tuple!
Provides (for a, b vectors, k number):
The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:
When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.
Calling help() on methods or functions displays the docstrings:
>>> help(Screen.bgcolor)
Help on method bgcolor in module turtle:
bgcolor(self, *args) unbound turtle.Screen method
Set or return backgroundcolor of the TurtleScreen.
Arguments (if given): a color string or three numbers
in the range 0..colormode or a 3-tuple of such numbers.
>>> screen.bgcolor("orange")
>>> screen.bgcolor()
"orange"
>>> screen.bgcolor(0.5,0,0.5)
>>> screen.bgcolor()
"#800080"
>>> help(Turtle.penup)
Help on method penup in module turtle:
penup(self) unbound turtle.Turtle method
Pull the pen up -- no drawing when moving.
Aliases: penup | pu | up
No argument
>>> turtle.penup()
The docstrings of the functions which are derived from methods have a modified form:
>>> help(bgcolor)
Help on function bgcolor in module turtle:
bgcolor(*args)
Set or return backgroundcolor of the TurtleScreen.
Arguments (if given): a color string or three numbers
in the range 0..colormode or a 3-tuple of such numbers.
Example::
>>> bgcolor("orange")
>>> bgcolor()
"orange"
>>> bgcolor(0.5,0,0.5)
>>> bgcolor()
"#800080"
>>> help(penup)
Help on function penup in module turtle:
penup()
Pull the pen up -- no drawing when moving.
Aliases: penup | pu | up
No argument
Example:
>>> penup()
These modified docstrings are created automatically together with the function definitions that are derived from the methods at import time.
There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.
Parameters: |
|
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Create and write docstring-dictionary to a Python script with the given filename. This function has to be called explicitly (it is not used by the turtle graphics classes). The docstring dictionary will be written to the Python script filename.py. It is intended to serve as a template for translation of the docstrings into different languages.
If you (or your students) want to use turtle with online help in your native language, you have to translate the docstrings and save the resulting file as e.g. turtle_docstringdict_german.py.
If you have an appropriate entry in your turtle.cfg file this dictionary will be read in at import time and will replace the original English docstrings.
At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)
The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it.
If you want to use a different configuration which better reflects the features of this module or which better fits to your needs, e.g. for use in a classroom, you can prepare a configuration file turtle.cfg which will be read at import time and modify the configuration according to its settings.
The built in configuration would correspond to the following turtle.cfg:
width = 0.5 height = 0.75 leftright = None topbottom = None canvwidth = 400 canvheight = 300 mode = standard colormode = 1.0 delay = 10 undobuffersize = 1000 shape = classic pencolor = black fillcolor = black resizemode = noresize visible = True language = english exampleturtle = turtle examplescreen = screen title = Python Turtle Graphics using_IDLE = False
Short explanation of selected entries:
There can be a turtle.cfg file in the directory where turtle is stored and an additional one in the current working directory. The latter will override the settings of the first one.
The Demo/turtle directory contains a turtle.cfg file. You can study it as an example and see its effects when running the demos (preferably not from within the demo-viewer).
There is a set of demo scripts in the turtledemo directory located in the Demo/turtle directory in the source distribution.
It contains:
The demoscripts are:
Name | Description | Features |
bytedesign | complex classical turtlegraphics pattern | tracer(), delay, update() |
chaos | graphs verhust dynamics, proves that you must not trust computers’ computations | world coordinates |
clock | analog clock showing time of your computer | turtles as clock’s hands, ontimer |
colormixer | experiment with r, g, b | ondrag() |
fractalcurves | Hilbert & Koch curves | recursion |
lindenmayer | ethnomathematics (indian kolams) | L-System |
minimal_hanoi | Towers of Hanoi | Rectangular Turtles as Hanoi discs (shape, shapesize) |
paint | super minimalistic drawing program | onclick() |
peace | elementary | turtle: appearance and animation |
penrose | aperiodic tiling with kites and darts | stamp() |
planet_and_moon | simulation of gravitational system | compound shapes, Vec2D |
tree | a (graphical) breadth first tree (using generators) | clone() |
wikipedia | a pattern from the wikipedia article on turtle graphics | clone(), undo() |
yingyang | another elementary example | circle() |
Have fun!